Gather round and I'll tell you a story from long ago. Way back in the 1970s and 80s, if you wanted an interactive game that didn't require other people, you were basically out of luck. Fortunately, there was an option for those of us whiling away our elementary school days: The Choose Your Own Adventure books. These books had stories with branching paths that sometimes went is *extremely* weird directions. Josh and I snagged some CYOA books and had fun channeling our childhood selves with "Blood Island," "Surf Monkeys," and "The Unicorn and the Warlock." These stories took bizarre, abrupt turns that some times left us wondering "wait, is this for kids?"
Also, I talk a little about the "Star Trek Adventures: Captain's Log" solo play RPG I picked up the other day.
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The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
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